Clockwork Quarry
Program a four-slot clockwork quarry and bank 12 coins within 16 ticks. DRILL adds 2 ore and 1 heat. PRESS spends 3 ore for 4 coins and adds 2 heat; insufficient ore wastes the tick. COOL removes 3 heat. The hopper holds 7 ore; heat above 5 jams the workshop. Choose a command, then tap a clock slot to program it. Step tests one tick; Run cycle executes four. A fan upgrade costs 4 coins and makes COOL remove 4 heat. Reprogram between runs to balance profit, buffer and heat.
Controls & scope
Tap the board or named controls. Tab and Enter/Space operate buttons; R restarts. The game-specific failure conditions are described above; terminal results lock input until Restart.
This is an original compact mechanic study, not a copy or full reproduction of the reference game. Research and scope are documented in README.md.
Original code & procedural visuals · Private local collection